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Fix borderless for max layout
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parent
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commit
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@ -692,17 +692,19 @@ for s = 1, screen.count() do screen[s]:connect_signal("arrange", function ()
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local layout = awful.layout.getname(awful.layout.get(s))
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local layout = awful.layout.getname(awful.layout.get(s))
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if #clients > 0 then -- Fine grained borders and floaters control
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if #clients > 0 then -- Fine grained borders and floaters control
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local i = 1
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for _, c in pairs(clients) do -- Floaters always have borders
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for _, c in pairs(clients) do -- Floaters always have borders
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if awful.client.floating.get(c) or layout == "floating" then
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if awful.client.floating.get(c) or layout == "floating" then
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c.border_width = beautiful.border_width
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c.border_width = beautiful.border_width
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-- No borders with only one visible client
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-- No borders with only one visible client
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elseif #clients == 1 or layout == "max" then
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elseif #clients == 1 or layout == "max" then
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clients[1].border_width = 0
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clients[i].border_width = 0
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awful.client.moveresize(0, 0, 2, 2, clients[1])
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awful.client.moveresize(0, 0, 2, 2, clients[i])
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else
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else
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c.border_width = beautiful.border_width
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c.border_width = beautiful.border_width
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end
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end
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i = i + 1
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end
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end
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end
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end
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end)
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end)
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