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quake: replicated full scratchdrop behaviour
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7bd82a18a8
commit
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@ -20,6 +20,7 @@ local string = string
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local pairs = pairs
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local setmetatable = setmetatable
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local tostring = tostring
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module("quake")
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@ -54,7 +55,7 @@ function QuakeConsole:display()
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if not client then
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-- The client does not exist, we spawn it
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awful.util.spawn(self.app .. " " .. string.format(self.argname, self.name),
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false, self.screen)
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false, self.screen)
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return
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end
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@ -64,11 +65,11 @@ function QuakeConsole:display()
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client.size_hints_honor = false
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client:geometry(self.geometry)
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-- Sticky and on top
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-- Not sticky and on top
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client.ontop = true
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client.above = true
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client.skip_taskbar = true
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client.sticky = true
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client.sticky = false
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-- This is not a normal window, don't apply any specific keyboard stuff
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client:buttons({})
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@ -78,6 +79,7 @@ function QuakeConsole:display()
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if self.visible then
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client.hidden = false
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client:raise()
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self.last_tag = tostring(awful.tag.selected(self.screen))
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client:tags({awful.tag.selected(self.screen)})
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capi.client.focus = client
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else
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@ -89,6 +91,7 @@ function QuakeConsole:display()
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client:tags(ctags)
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end
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return client
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end
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-- Create a console
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@ -146,8 +149,13 @@ end
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-- Toggle the console
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function QuakeConsole:toggle()
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self.visible = not self.visible
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self:display()
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current_tag = awful.tag.selected(self.screen)
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if self.last_tag ~= tostring(current_tag) and self.visible then
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awful.client.movetotag(current_tag, self:display())
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else
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self.visible = not self.visible
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self:display()
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end
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end
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setmetatable(_M, { __call = function(_, ...) return QuakeConsole:new(...) end })
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