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luke bonham 2013-08-03 14:37:22 +02:00
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rc.lua rc.lua
vain

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Yahoo's Awesome (WM) Weather Notification
================================
Yawn is a module for Awesome WM providing brief and compact
weather notification via naughty lib and Yahoo! Weather API.
Originally a fork of <a href="https://github.com/ioga/perceptive">perceptive</a>, it became a completely new module after various improvements and style changes.
Usage
-----
Clone yawn repository into your $XDG_CONFIG_HOME/awesome (Awesome config dir).
Then, add in your rc.lua:
require("yawn")
yawn.register(123456)
where the function argument is so-called WOEID code of your city.
To obtain it you can google 'yahoo weather %CITYNAME%' and follow the first link.
It will look like
http://weather.yahoo.com/united-states/california/san-diego-2487889/
and the last number in that link will be the ID you need.
Default units and text widget color are Celsius and #D7D7D7, but they can be changed.
If you just want to change the color, add a second argument like this:
yawn.register(123456, "#EEEEEE")
if you want to set Fahrenheit units, add a third argument like this:
yawn.register(123456, "#EEEEEE", "f")
color argument can be *nil* if you don't want to change it.
Finally, add yawn to your wibox of choice, for instance:
right_layout:add(yawn.icon)
right_layout:add(yawn.widget)
if you just want the notification attached to an existent widget, use *attach* instead:
yawn.attach(*yourwidget*, 123456)
or
yawn.attach(*yourwidgetagain*, 123456, "f")
you can also create a shortcut for the weather popup. In my rc.lua I've got this:
awful.key({ altkey, }, "w", function () yawn.show_weather(5) end)
where altkey is set right below modkey like this:
altkey = "Mod1"
so I can call the popup for 5 seconds pressing Alt+w.
Localization
-----
The default language is English, but if you wish to have a localization, you
have to add a proper file in ``localizations``. You'll find a
template to fill in the subdirectory.
Once you're done, rename it like your locale id, without ".utf8". In my case:
$ lua
Lua 5.2.1 Copyright (C) 1994-2012 Lua.org, PUC-Rio
> print(os.getenv("LANG"))
it_IT.utf8
>
hence my file (Italian localization) has been named "it_IT".
**NOTE:** If you create a localization, feel free to send me! I will add it.
Screenshot
-----
![Screenshot][1]
[1]: http://i.imgur.com/6JtjdBF.jpg
License
-----
<a href="http://www.wtfpl.net"><img src="http://www.wtfpl.net/wp-content/uploads/2012/12/logo-220x1601.png"/></a>

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http://merlinthered.deviantart.com/art/plain-weather-icons-157162192

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-- yawn, a weather notification module for Awesome WM 3.5+
local os = require("os")
local wibox = require("wibox")
local beautiful = require("beautiful")
local naughty = require("naughty")
local io = require("io")
local debug = require("debug")
local string = string
local timer = timer
local print = print
local tonumber = tonumber
module('yawn')
local project_path = debug.getinfo(1, 'S').source:match[[^@(.*/).*$]]
local localizations_path = project_path .. '/localizations/'
local icon_path = project_path .. 'icons/'
local api_url = 'http://weather.yahooapis.com/forecastrss'
local chosen_units = '?u=c&w=' -- default is Celsius
local weather_data = nil
local notification = nil
local city_id = nil
sky_na = icon_path .. "na.png"
local sky = nil
local chosen_color = nil
local language = string.gsub(os.getenv("LANG"), ".utf8", "")
icon = wibox.widget.imagebox()
widget = wibox.widget.textbox()
function execute(url, callback)
-- Reads from url, then runs the callback function on it
local f = io.popen("curl --connect-timeout 1 -fsm 3 '" .. url .. "'" )
local ws = f:read("*all")
f:close()
local execute_timer = timer({ timeout = 7 })
execute_timer:connect_signal("timeout", function()
execute_timer:stop()
callback(ws)
end)
execute_timer:start()
end
function fetch_weather()
execute(api_url..chosen_units..city_id, function(text)
-- In case of no connection or invalid city ID, widgets won't display
if text == "" or text:match("City not found")
then
sky = sky_na
if text == "" then
weather_data = "Service not available at the moment."
else
weather_data = "<b>City not found!</b>\n" ..
"Are you sure " .. city_id .. " is your Yahoo city ID?"
end
return
end
-- Processing raw data
weather_data = text:gsub("<.->", "")
weather_data = weather_data:match("Current Conditions:.-Full")
weather_data = weather_data:gsub("Current Conditions:.-\n", "Now: ")
weather_data = weather_data:gsub("Forecast:.-\n", "")
weather_data = weather_data:gsub("\nFull", "")
weather_data = weather_data:gsub("[\n]$", "")
weather_data = weather_data:gsub(" [-] " , ": ")
weather_data = weather_data:gsub("[.]", ",")
weather_data = weather_data:gsub("High: ", "")
weather_data = weather_data:gsub(" Low: ", " - ")
-- Getting info for text widget
local now = weather_data:sub(weather_data:find("Now:")+5, weather_data:find("\n")-1)
local forecast = now:sub(1, now:find(",")-1)
local units = now:sub(now:find(",")+2, -2)
-- Day/Night icon change
hour = tonumber(os.date("%H")) if hour >= 6 and hour <= 18
then -- Day
if forecast == "Clear" or forecast == "Fair" then sky = icon_path .. "24.png"
elseif forecast == "Partly Cloudy" then sky = icon_path .. "26.png"
elseif forecast == "Mostly Cloudy" then sky = icon_path .. "20.png"
end
else -- Night
if forecast == "Clear" or forecast == "Fair" then sky = icon_path .. "23.png"
elseif forecast == "Partly Cloudy" then sky = icon_path .. "25.png"
elseif forecast == "Mostly Cloudy" then sky = icon_path .. "19.png"
end
end
if sky == nil then
if forecast == "Cloudy" then sky = icon_path .. "18.png"
elseif forecast == "Sunny" then sky = icon_path .. "10.png"
elseif forecast == "Rain/Thunder" then sky = icon_path .. "00.png"
elseif forecast == "Light Snow Showers" then sky = icon_path .. "09.png"
elseif forecast == "Snow Flurries" or
forecast == "Blowing Snow" then sky = icon_path .. "12.png"
elseif forecast:find("Snow Showers") ~= nil or
forecast:find("Snow") ~= nil or
forecast:find("Sleet") ~= nil then sky = icon_path .. "11.png"
elseif forecast == "Mixed Rain And Snow" then sky = icon_path .. "02.png"
elseif forecast == "Mixed Rain And Sleet" then sky = icon_path .. "04.png"
elseif forecast == "Mixed Rain And Hail" then sky = icon_path .. "03.png"
elseif forecast == "Freezing Drizzle" then sky = icon_path .. "05.png"
elseif forecast == "Freezing Rain" then sky = icon_path .. "06png"
elseif forecast:find("Wind") ~= nil then sky = icon_path .. "17.png"
elseif forecast == "Heavy Snow" then sky = icon_path .. "13.png"
elseif forecast:find("Rain") ~= nil or
forecast:find("Drizzle") ~= nil then sky = icon_path .. "07.png"
elseif forecast:find("Showers") ~= nil or
forecast:find("Thunderstorm") ~= nil or
forecast:find("Thunder") ~= nil then sky = icon_path .. "08.png"
elseif forecast == "Hail" then sky = icon_path .. "14.png"
elseif forecast == "Foggy" or forecast == "Haze" then sky = icon_path .. "16.png"
else sky = sky_na
end
end
-- Setting widgets
icon:set_image(sky)
widget:set_markup(" <span font='Tamsyn 10' color='" .. chosen_color .. "'>" .. units .. "</span>")
-- Localization
if language:find("en_") == nil
then
for line in io.lines(localizations_path .. language)
do
word = string.sub(line, 1, line:find("|")-1)
translation = string.sub(line, line:find("|")+1)
weather_data = string.gsub(weather_data, word, translation)
end
end
end)
end
function remove_weather()
if notification ~= nil then
naughty.destroy(notification)
notification = nil
end
end
function show_weather(t_out)
fetch_weather()
remove_weather()
notification = naughty.notify({
text = weather_data,
icon = sky,
timeout = t_out,
hover_timeout = 0.5,
--fg = beautiful.fg_normal,
fg = "#D4D4D4",
bg = beautiful.bg_normal
})
end
function register(id, color, u)
if u == "f" then chosen_units = '?u=f&w=' end
chosen_color = color or "#d7d7d7"
city_id = id
fetch_weather()
update_timer = timer({ timeout = 600 })
update_timer:connect_signal("timeout", function()
fetch_weather()
end)
update_timer:start()
fetch_weather()
icon:connect_signal("mouse::enter", function()
show_weather(0)
end)
icon:connect_signal("mouse::leave", function()
remove_weather()
end)
end
function attach(widget, id, u)
register(id, nil, u)
widget:connect_signal("mouse::enter", function()
show_weather(0)
end)
widget:connect_signal("mouse::leave", function()
remove_weather()
end)
end

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Now:|Ora:
Sun:|Dom:
Mon:|Lun:
Tue:|Mar:
Wed:|Mer:
Thu:|Gio:
Fri:|Ven:
Sat:|Sab:
Mostly Sunny|Abbastanza Soleggiato
Sunny|Soleggiato
Sun|Soleggiato
Rain/Thunder|Temporali
Isolated Thunderstorms|Temporali Isolati
Scattered Thunderstorms|Temporali Sparsi
Thundershowers|Rovesci Temporaleschi
Thunderstorms|Temporali
Thunder|Temporale
AM|In Mattinata
PM|Nel Pomeriggio
Early|In Mattinata
Late|In Serata
Few|Sporadiche
Severe|Forti
Clear|Sereno
Fair|Sereno
Partly|Parzialmente
Mostly|Molto
Cloudy|Nuvoloso
Clouds|Nuvoloso
Scattered Showers|Temporali Sparsi
Light Snow Showers|Nevicate Leggere
Snow Showers|Nevicate
Heavy Snow|Forti Nevicate
Scattered Snow Showers|Nevicate Sparse
Mixed Rain And Snow|Pioggia E Neve
Mixed Rain And Sleet|Pioggia E Nevischio
Mixed Snow And Sleet|Neve E Nevischio
Mixed Rain And Hail|Pioggia E Grandine
Snow Flurries|Folate Di Neve
Blowing Snow|Neve Battente
Blowing Rain|Pioggia Battente
Heavy Rain|Forti Piogge
Freezing Rain|Pioggia Congelantesi
Showers|Piogge
Light Rain|Pioggia Leggera
Rain|Piovoso
Windy|Ventoso
Wind|Ventoso
Snow|Neve
Sleet|Nevischio
Drizzle|Pioggerella
Freezing Drizzle|Pioggerella Congelantesi
Hail|Grandine
Foggy|Nebbia
Haze|Nebbia
Light|Leggere

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Now:|
Sun:|
Mon:|
Tue:|
Wed:|
Thu:|
Fri:|
Sat:|
Mostly Sunny|
Sunny|
Sun|
Rain/Thunder|
Isolated Thunderstorms|
Scattered Thunderstorms|
Thundershowers|
Thunderstorms|
Thunder|
AM|
PM|
Early|
Late|
Few|
Severe|
Clear|
Fair|
Partly|
Mostly|
Cloudy|
Clouds|
Scattered Showers|
Light Snow Showers|
Snow Showers|
Heavy Snow|
Scattered Snow Showers|
Mixed Rain And Snow|
Mixed Rain And Sleet|
Mixed Snow And Sleet|
Mixed Rain And Hail|
Snow Flurries|
Blowing Snow|
Blowing Rain|
Heavy Rain|
Freezing Rain|
Showers|
Light Rain|
Rain|
Windy|
Wind|
Snow|
Sleet|
Drizzle|
Freezing Drizzle|
Hail|
Foggy|
Haze|
Light|