From 3491ecb1e31e5f2486334ccb5dfbc81c8cce29bd Mon Sep 17 00:00:00 2001 From: luke bonham Date: Mon, 29 Jul 2013 12:28:31 +0200 Subject: [PATCH] tilegaps layout added --- layouts/tilegaps.lua | 221 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 221 insertions(+) create mode 100644 layouts/tilegaps.lua diff --git a/layouts/tilegaps.lua b/layouts/tilegaps.lua new file mode 100644 index 0000000..66ecfbe --- /dev/null +++ b/layouts/tilegaps.lua @@ -0,0 +1,221 @@ +--------------------------------------------------------------------------- +-- @author Donald Ephraim Curtis +-- @author Julien Danjou +-- @copyright 2009 Donald Ephraim Curtis +-- @copyright 2008 Julien Danjou +-- @release v3.4.11 +--------------------------------------------------------------------------- + +-- Grab environment we need +local ipairs = ipairs +local math = math +local tag = require("awful.tag") + +--- Tiled layouts module for awful +module("layouts.tilegaps") + +local function tile_group(cls, wa, orientation, fact, group) + -- get our orientation right + local height = "height" + local width = "width" + local x = "x" + local y = "y" + if orientation == "top" or orientation == "bottom" then + height = "width" + width = "height" + x = "y" + y = "x" + end + + -- make this more generic (not just width) + available = wa[width] - (group.coord - wa[x]) + + -- find our total values + local total_fact = 0 + local min_fact = 1 + local size = group.size + for c = group.first,group.last do + -- determine the width/height based on the size_hint + local i = c - group.first +1 + local size_hints = cls[c].size_hints + local size_hint = size_hints["min_"..width] or size_hints["base_"..width] or 0 + size_hint = size_hint + cls[c].border_width*2 + size = math.max(size_hint, size) + + -- calculate the height + if not fact[i] then + fact[i] = min_fact + else + min_fact = math.min(fact[i],min_fact) + end + total_fact = total_fact + fact[i] + end + size = math.min(size, available) + + local coord = wa[y] + local geom = {} + local used_size = 0 + local unused = wa[height] + local stat_coord = wa[x] + --stat_coord = size + for c = group.first,group.last do + local i = c - group.first +1 + geom[width] = size + geom[height] = math.floor(unused * fact[i] / total_fact) + geom[x] = group.coord + geom[y] = coord + + + coord = coord + geom[height] + unused = unused - geom[height] + total_fact = total_fact - fact[i] + used_size = math.max(used_size, geom[width]) + + + -- Useless gap. + useless_gap = 25 + if useless_gap > 0 + then + -- Top and left clients are shrinked by two steps and + -- get moved away from the border. Other clients just + -- get shrinked in one direction. + + top = false + left = false + + if geom[y] == wa[y] then + top = true + end + + if geom[x] == 0 or geom[x] == wa[x] then + left = true + end + + if top then + geom[height] = geom[height] - 2 * useless_gap + geom[y] = geom[y] + useless_gap + else + geom[height] = geom[height] - useless_gap + end + + if left then + geom[width] = geom[width] - 2 * useless_gap + geom[x] = geom[x] + useless_gap + else + geom[width] = geom[width] - useless_gap + end + end + -- End of useless gap. + + geom = cls[c]:geometry(geom) + end + + return used_size +end + +local function tile(param, orientation) + local t = tag.selected(param.screen) + orientation = orientation or "right" + + -- this handles are different orientations + local height = "height" + local width = "width" + local x = "x" + local y = "y" + if orientation == "top" or orientation == "bottom" then + height = "width" + width = "height" + x = "y" + y = "x" + end + + local cls = param.clients + local nmaster = math.min(tag.getnmaster(t), #cls) + local nother = math.max(#cls - nmaster,0) + + local mwfact = tag.getmwfact(t) + local wa = param.workarea + local ncol = tag.getncol(t) + + local data = tag.getdata(t).windowfact + + if not data then + data = {} + tag.getdata(t).windowfact = data + end + + local coord = wa[x] + local place_master = true + if orientation == "left" or orientation == "top" then + -- if we are on the left or top we need to render the other windows first + place_master = false + end + + -- this was easier than writing functions because there is a lot of data we need + for d = 1,2 do + if place_master and nmaster > 0 then + local size = wa[width] + if nother > 0 then + size = math.min(wa[width] * mwfact, wa[width] - (coord - wa[x])) + end + if not data[0] then + data[0] = {} + end + coord = coord + tile_group(cls, wa, orientation, data[0], {first=1, last=nmaster, coord = coord, size = size}) + end + + if not place_master and nother > 0 then + local last = nmaster + + -- we have to modify the work area size to consider left and top views + local wasize = wa[width] + if nmaster > 0 and (orientation == "left" or orientation == "top") then + wasize = wa[width] - wa[width]*mwfact + end + for i = 1,ncol do + -- Try to get equal width among remaining columns + local size = math.min( (wasize - (coord - wa[x])) / (ncol - i + 1) ) + local first = last + 1 + last = last + math.floor((#cls - last)/(ncol - i + 1)) + -- tile the column and update our current x coordinate + if not data[i] then + data[i] = {} + end + coord = coord + tile_group(cls, wa, orientation, data[i], { first = first, last = last, coord = coord, size = size }) + end + end + place_master = not place_master + end + +end + +right = {} +right.name = "tilegaps" +right.arrange = tile + +--- The main tile algo, on left. +-- @param screen The screen number to tile. +left = {} +left.name = "tilegapsleft" +function left.arrange(p) + return tile(p, "left") +end + +--- The main tile algo, on bottom. +-- @param screen The screen number to tile. +bottom = {} +bottom.name = "tilegapsbottom" +function bottom.arrange(p) + return tile(p, "bottom") +end + +--- The main tile algo, on top. +-- @param screen The screen number to tile. +top = {} +top.name = "tilegapstop" +function top.arrange(p) + return tile(p, "top") +end + +arrange = right.arrange +name = right.name