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awesome-copycats/quake/init.lua

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-- Quake-like console on top
-- Original:
-- https://awesomewm.org/wiki/Drop-down_terminal#Another_solution
-- Similar to:
-- http://git.sysphere.org/awesome-configs/tree/scratch/drop.lua
-- but uses a different implementation. The main difference is that we
-- are able to detect the Quake console from its name.
-- If you have a rule like "awful.client.setslave" for your terminals,
-- ensure you use an exception for QuakeConsole1. Otherwise, you may
-- run into problems with focus.
local awful = require("awful")
local capi = { client = client,
mouse = mouse,
screen = screen,
timer = timer }
local string = string
local pairs = pairs
local setmetatable = setmetatable
module("quake")
local QuakeConsole = {}
-- Display console
function QuakeConsole:display()
-- First, we locate the client
local client = nil
local i = 0
for c in awful.client.iterate(function (c)
-- c.name may be changed!
return c.instance == self.name
end, nil, self.screen)
do
i = i + 1
if i == 1 then
client = c
else
-- Additional matching clients, let's remove the sticky bit
-- which may persist between awesome restarts. We don't close
-- them as they may be valuable. They will just turn into
-- normal clients.
c.sticky = false
c.ontop = false
c.above = false
end
end
if not client and not self.visible then return end
if not client then
-- The client does not exist, we spawn it
awful.util.spawn(self.app .. " " .. string.format(self.argname, self.name),
false, self.screen)
return
end
-- Resize
awful.client.floating.set(client, true)
client.border_width = 0
client.size_hints_honor = false
client:geometry(self.geometry)
-- Sticky and on top
client.ontop = true
client.above = true
client.skip_taskbar = true
client.sticky = true
-- This is not a normal window, don't apply any specific keyboard stuff
client:buttons({})
client:keys({})
-- Toggle display
if self.visible then
client.hidden = false
client:raise()
client:tags({awful.tag.selected(self.screen)})
capi.client.focus = client
else
client.hidden = true
local ctags = client:tags()
for i, t in pairs(ctags) do
ctags[i] = nil
end
client:tags(ctags)
end
end
-- Create a console
function QuakeConsole:new(config)
local conf = config or {}
conf.app = conf.app or "xterm" -- application to spawn
conf.name = conf.name or "QuakeDD" -- window name
conf.argname = conf.argname or "-name %s" -- how to specify window name
conf.visible = conf.visible or false -- initially not visible
conf.screen = conf.screen or capi.mouse.screen
-- If width or height <= 1 this is a proportion of the workspace
wibox_height = conf.wibox_height or 18 -- statusbar weight
height = conf.height or 0.25 -- height
width = conf.width or 1 -- width
vert = conf.vert or "top" -- top, bottom or center
horiz = conf.horiz or "center" -- left, right or center
-- Compute size
local geom = capi.screen[conf.screen].workarea
if width <= 1 then width = geom.width * width end
if height <= 1 then height = geom.height * height end
local x, y
if horiz == "left" then x = geom.x
elseif horiz == "right" then x = geom.width + geom.x - width
else x = geom.x + (geom.width - width)/2 end
if vert == "top" then y = geom.y
elseif vert == "bottom" then y = geom.height + geom.y - height
else y = geom.y + (geom.height - height)/2 end
conf.geometry = { x = x, y = y + wibox_height, width = width-2, height = height }
local console = setmetatable(conf, { __index = QuakeConsole })
capi.client.connect_signal("manage", function(c)
if c.instance == console.name and c.screen == console.screen then
console:display()
end
end)
capi.client.connect_signal("unmanage", function(c)
if c.instance == console.name and c.screen == console.screen then
console.visible = false
end
end)
-- "Reattach" currently running quake application. This is in case awesome is restarted.
local reattach = capi.timer { timeout = 0 }
reattach:connect_signal("timeout", function()
reattach:stop()
console:display()
end)
reattach:start()
return console
end
-- Toggle the console
function QuakeConsole:toggle()
self.visible = not self.visible
self:display()
end
setmetatable(_M, { __call = function(_, ...) return QuakeConsole:new(...) end })